6pm – free
Creating
digital animations: needs, challenges, technology, and tools
Creating digital
animation of the highest quality requires a masterful blend of art and technology.
Toon Boom delivers helpful tools for the animation production business. Its
tools have proved to be so effective at solving the challenges faced by artists
that they are now bought by many independent artists and studios. Mastering
the production process, from inputs to outputs and through integration, is essential.
The process has to be efficient and it has to answer the needs of the artists.
With its international experience as system integrator, Mr. Jean-Raymond
Lemieux will show how the latest tools and technologies bring solutions
to the artists’ needs and allows them to focus on their creativity. Come to
learn and see how the various Toon Boom tools, and particularly Toon Boom Solo,
integrate themselves in the animation production process, giving solutions to
the needs and challenges of the animation industry.
Dominic
Hudon and Jonathan Lessard will focus on the production
of animations in a different and specific context: demos. Are you aware of the
demoscene? It is a collection of young people around the world who decided to
change the world of coding, computer generated music, and digital art in general.
Many of these young computer wizards now work in the videogame industry, an
industry that has gained a lot from the demoscene. If you have never heard of
this phenomenon, this presentation will be an excellent way to learn about the
history of demos of the last fifteen years and to understand the role that they
played in all the different branches of real-time 3D computer graphics. The
Montreal scene will also be analyzed, since the first north American demoparty
was held here, NAID (North American International Demoparty) in 1995 and 1996.
This demoparty paved the way for another one, COMA from 1999 to 2001. Come discover
with our presenters the roots of this underground movement, its present, and
its future possible avenues.
Jean-Raymond Lemieux is Field Integrator/Software
Instructor at Toon Boom. With his ten-year tenure at Toon Boom, Jean-Raymond
has become an expert in production workflow analysis, network set-up, animation
production efficiency and technical training. He provides training and production
assistance services on all Toon Boom products worldwide. His extensive experience
with international animation studios contributes greatly to his training assignments,
giving him a unique perspective on customer needs and creative challenges.
Dominic
Hudon is a programmer who has been working in the video game industry
for 5 years. At 15, he discovered the demoscene. Bored by the video games from
this era, it is with the demos that he got interested in programming. This new
skill proved to be very useful in his career.
Jonathan
Lessard is a teacher in 3D modeling and the founder of a video games
company. Growing up with computers and an interest for programming, games and
demos came to him naturally. In 1999, he organised COMA, a demoparty which became
an annual tradition for hundreds of people from everywhere in America, until
2001.