Christopher will provide an overview of BioShock’s 5-year development history, detailing key milestones, mistakes, and lessons learned. He will discuss how these key turning points enabled the team to course-correct the project mid-stream, helping shape a high-concept literary meditation inspired by Art Deco and Objectivist Philosophy into an action-packed, mass-market, accessible hit — without losing it’s soul. Christopher will also be showing never-before-seen footage of several of the original BioShock prototypes.
Christopher Kline – Lead Programmer, 2K Boston
Christopher Kline works for 2K Boston (the studio formerly known as Irrational Games) where he was the Lead Programmer on Bioshock and SWAT 4. Prior to that he worked on location-based entertainment at Nearlife, Inc., and received an M.S. degree from the MIT Media Laboratory in 1999.
Tuesday September 11 – 7 p.m
$5 for non-members
Free for IGDA members