[Artificial
Intelligence] Magical thought?
Although man continues to develop new and increasingly intelligent tools (such
as the expert systems used in healthcare centres or the “gameplay”
concepts deployed by video games), are we really entering the realm of intelligent
interfaces and digital brains?
Speakers:
Chris ‘Wombat’ Crowell – Ubisoft
Dr Art. Gelson – Visualmed
Guy Lapalme – Université de Montréal, RALI
Laboratory
Claude Frasson – Virtuelage, Université de Montréal,
DIRO, Heron laboratory
Jessica Field – Concordia University
[Chris
‘Wombat’ Crowell] – Ubisoft
Creation of living worlds in video games
«My work in video games has been primarily focused on the creation of
living worlds full of interesting and challenging inhabitants. Video games ask
for the AI to be responsive, entertaining and challenging. We usually shorten
this into a technical, inside the industry word called Fun. Luckily, we don’t
have the constraints of other industries such as realistic modeling of behaviors
or physics. We can cheat! Game AI can take many forms. Drivers for race cars,
business men walking to work or zombies that want to eat your brains.»
[Guy
Lapalme] – Université de Montréal, RALI Laboratory
Transtype: a computer-aided translation tool
We present the TransType project developed over the last few years in our laboratory
(RALI) in collaboration with researchers in France, Germany and Spain. Transtype
is an interactive approach to translation in which the translator starts to
type her translation for which the system continually suggests extensions. If
the translator judges a suggestion as appropriate, she can easily accept it
and thus avoid the typing this part of the translation. If she ignores the suggestion
by continuing to type, the system will find another extension that can continue
the current modified text. This approach can improve the translators’ productivity
in terms of words translated per hour. We will have a hands-on demonstration
of this approach.
[Claude
Frasson] – Virtuelage International, Université de Montréal,
DIRO, Heron laboratory
Claude Frasson is Professor in Computer Sciences at University of Montreal and
director of GRITI (Inter University Research Group in Tutoring Systems, involving
seven universities in Quebec). Owning a Doctorat d’Etat in Computer Sciences
he is also an expert with the World Bank and United Nations.
President of Virtuel Age International, a Company specialized in knowledge management,
Virtual Reality and e-Learning, he oriented his research activity to intelligent
knowledge management and intelligent learning.
His
recent research have focussed on emotional intelligence, an important component
of the brain that contains unconsciously more than 80% of our knowledge. Gate
to the cognitive process and knowledge storage, the center of our emotions play
a fundamental role in our behaviour. The purpose of this conference is to show
the important resources that this type of intelligence can constitute.
[Jessica
Field] – Concordia University
Semiotic Investigation into Cybernetic Behaviour
The piece is comprised of two cybernetic machines programmed with the same rules
of conduct, but with different idealisms. They are programmed with a preordained
view of the world as they want to see it, they look for ideals within their
defined world that gives them satisfaction and they have a desire to impart
and receive accurate information from their companion. The two cybernetic robots
see differently in sharing their impressions of the viewer in the gallery. The
two robots believe that they are talking about the same observations of the
viewer, but in reality they are unaware of the truth that they do not see in
the same way at all. Both machines are heavily influenced by the perceptions
of their companion, since they are constantly sharing with each other what they
perceive. In viewing the installation, over time it becomes apparent that what
they are seeing generally does not hold true to their ideals, and even when
their ideals are attained, it is limited by their very narrow understanding
of their environment.