As part of Interface[s]
Montréal [Digital meets Business]::
Tuesday, November 7th – 5.30pm
Demo-Conferences: $20 (buffet included)
Reduced rate of $10 per conference for students and artists (if they are members
of a recognised organisation).
Mastering the acoustic environment
From video games to electro-acoustic music, developments in the field of digital sound technologies offer phenomenal potential and are finding their way into numerous applications on both the commercial and artistic levels.
Musical composition in the digital sound era
Caroline Traube – Professor, Faculté de musique, UdeM
I-CubeX, the art of sensing
Nathanaël Lécaudé, Elliot Sinyor – Consultants, Infusion Systems
Hyper-flute…from instrumental gesture…to digital processing
Cléo Palacio-Quintin – Flutist-Composer
Propagation / occlusion and sound synthesis : technology and sound design dedicated to sound immersion and emotion in video games
Fabien Noel – Audio production manager, Ubisoft
How to improve workflow and optimize audio production pipeline in video games
Simon Ashby – Product Director , Audiokinetic
More information and details here
The goal of Interface[s]
Montréal is to communicate digital interface knowledge and
expertise throughout the various ICT sectors in order to stimulate productivity
among the many contributing researchers, entrepreneurs and artists.
The SAT, in partnership with the Metro
Montreal ICT Cluster (PDF 808KO file) and Montréal International,
and supported by Ministère du Développement économique,
de l’Innovation et des Exportations (MDEIE),
invites you to attend a unique series of 2 workshops and 8 demo-conferences
on the digital interface industry in Montréal.