[Digital
Sound] Mastering the acoustic environment
The potential of recently developed sound interfaces is staggering: man now
has the ability to create, control and manipulate sound across space. The question
now is: How can we make the experience even more realistic and user-friendly?
Speakers:
Zack Zettel – [SAT]
Jean-François Denis – empreintes DIGITALes
Louis Dufort – composer
Philippe Depalle – McGill University, Faculty of Music
Amaury La Burthe – Ubisoft
[Zack
Zettel] Society for Arts and Technology
AudioTwist
AudioTwist is a model-based 3D audio framework that provides full support for
immersive audio applications, ranging from 3D sound applications and utilities,
to developers’ APIs (applications programming interfaces) for the seamless
integration of 3D sound in immersive graphics environments. At its core, AudioTwist
provides low and high-level immersive audio libraries/resources for application
building, and will include a data-base (acoustic models), data structures and
methods for sound source/sink simulation, acoustic modeling, content (sound
object) development, and (external) sensor integration. AudioTwist will provide
an approach and methods for artists creating works, and for developers building
immersive audio/audiovisual applications. Specifically, we will develop a model-based
framework for audio processing, where sound sources and sound sinks have behaviors
(based on physics) and geometric representations as sound objects in 3D space.
Using this framework, we will develop various advanced applications for immersive
audio (navigable “audioscapes”), extended surround-sound production
(multiple sound-source/sink simulation), virtual audio performance spaces, and
shared-environment audio immersion (distributed multi-party musical chat). These
applications are intended for use in immersive environments, such as the SAT[osphère],
the Cyclo, the Cave or others.