Présentation informelle de logiciels dans un environnement de réseautage.
Information en anglais pour le moment
Design Postmortem: Social Mechanics of Spore
This presentation will be part postmortem and part design critique. Alex will step through the objectives and goals of the social features of Spore, both from the in-game functionality and the “meta” game perspectives. Further, specific design challenges will be explored, along with Alex’s thoughts on what succeeded and failed. Humourous anectdotes of working with design legend Will Wright, may be broached
Speaker : Alex Hutchinson – Creative Director, EA
Alex Hutchinson is currently Creative Director at EA Montreal working on an unannounced title. Previously he was Lead Designer on Spore (PC), as well as Lead Designer on The Sims 2 (PS2, GC, XB) and various other games. He has written about games for magazines such as Edge, Games™, Official PS2 Mag and PC Zone, and has spoken on games at conferences such as DICE, E3 and Games Convention in Leipzig.
7 to 10 pm
Gratuit pour les membres
5 $ pour les non-membres