The haptic floor makes it possible to create immersive and interactive experiences in spaces of varying dimensions, opening up new perspectives in the field of entertainment (video games, amusement parks), culture (art installations, museums, sciences…) and industry (advanced simulations, architecture).
Developed entirely in Quebec, the haptic floor was imagined in 2018 by the research and creation teams of the SAT. The first prototype was designed for a large-scale interactive floor project for the Satosphere, the famous SAT dome. The haptic floor can be controlled either by sound or by directly adjusting the movement and height of each tile independently using D-Box actuators.
When controlled by sound, the haptic floor is considered as a spatialized audio device: a sound source can pass above the floor then below, the tiles react to sounds and their positions.
The prototype is a collaboration between the Society for Arts and Technology and D-Box.