60
Thursday, July 17
Open from 5pm to 10pm
Event
  • Satosphere
    Hurtubise : Orchestrating Chaos
    Multiple screenings at 5:30pm, 7pm and 8:30pm depending on the day

    Length: 30 minutes

    Language: French (without subtitles)

    *Student rates on presentation of proof of enrolment.
Eating and drinking
Café SAT
Closed for the Holidays
Pavillon
Closed for the Holidays
SAT Space
Conferences
August 19, 2025

Symposium
ArtIA

TICKETS
1 / 7

DISCOVER
THE
PROGRAM

ABOUT ARTIA

ArtIA is a collaborative initiative led by the Society for Arts and Technology [SAT], Sporobole and Projet collectif , which aims to rethink the place of artificial intelligence in artistic and cultural creation. Through residencies, labs and consultations, the project explores how to build an inclusive, ethical and sustainable AI commons at the service of artists and creative communities.

SCHEDULE

10:30 – 11:00 – Opening presentation: Towards the AI commons in digital creation

11:00 – 11:45 – Panel – Hand-crafted AI: small data and model building

11:45 – 13:15 – Lunch / Networking: Artistic and technological demonstrations 

13:15 – 14:15 – Panel discussion – From access to autonomy: Rethinking AI literacy as a common good

14:15 – 14:45 – Workshop: Interactive discussion led by Compétence Culture

14:45 – 15:30 – Coffee break / Networking: Artistic and technological demonstrations 

15:30 – 16:15 – Panel – Sovereignty of distributed AI: Building shared computing infrastructures for digital creation

16:30 – 17:15 – Closing panel – Weaving the links: AI for culture beyond borders

PANELS

Opening presentation: Towards the AI commons in digital creation

To kick off the day, Maurice Jones, Research Lead for the SAT component of ArtIA, will be joined by Pía Baltazar, Directress of Art-Science Development at the SAT, and Marek Blottière, Project Manager for ArtIA at the SAT, to present the key findings of ArtIA’s final report: Toward a Commons for AI in Digital Creation.

Artist, curator, and researcher, ArtIA

Maurice Jones

Director of Arts-Sciences Development, SAT

Pía Baltazar

Research and Development Project Manager, SAT

Marek Blottière

Hand-crafted AI: small data and model building

This panel will spotlight artists and technologists who build their own models using small datasets, zero data, or deeply contextual data. In doing so, the panel explores how artists are creating alternative infrastructures—where data, tools, and models can be reused as elements of a cultural commons.

Professeur, multimedia artist, Metacreation Lab, Simon Fraser University

Philippe Pasquier - Moderation

Artist

Isabella Salas

Artiste

Dadabots

From Access to Autonomy: Rethinking AI literacy as a common good

This panel will explore the needs and tensions surrounding AI training in the cultural sector, with a focus on balancing academic recognition and artistic significance. How can we build learning pathways that combine technical mastery—hands-on experience with AI tools—with critical reflection on bias, social impact, ethics, and environmental implications? Can we imagine flexible, modular forms of education that adapt to the rhythms of cultural work while preserving creative freedom?

Creator in Immersive and Performing Arts, Programming Coordinator for Training, SAT

Ida Toninato - Moderation

Co-Executive Director and Director of Trades and Expertise, SYNTHÈSE

Anne Le Bouyonnec

Digital artist and coordinator, Femmes+ en Tech

Elianne Rochefort

Learning Program Manager, Mila

Ariana Seferiades Prece

Co-director, artist and researcher, Hexagram

Sofian Audry

Photo © Selena Phillips-Boyle

Acting collectively for a concerted, partnership-based approach to AI funding and skills development

This interactive discussion, hosted by Compétence Culture, will explore how a concerted, partnership-based approach is essential to structuring AI funding and skills development in the cultural field. The aim is to identify collective solutions that respond concretely to the needs of creators and cultural workers, ensuring that AI effectively supports the creation and development of our sector.

Executive Director, Compétence Culture

Pascale Landry

Training and Technopedagogy Advisor, Compétence Culture

Charlie Leydier Fauvel

Sovereignty of distributed AI: Building shared computing infrastructures for digital creation

This panel will explore emerging shared infrastructure initiatives in Québec and consider how we can build a cultural AI commons—an ecosystem where computing resources are accessible, collaborative, and grounded in the needs of our cultural communities. What paths can we take, and what challenges must we overcome together?

Director of Innovation and Training, SAT

Véronique Paradis - Moderation

Executive Director, Calcul Québec

Suzanne Talon

Executive Director, PINQ2

Marie-Claude Messier

Weaving the links: AI for culture beyond borders

The closing discussion situates the ArtIA initiative within a growing international movement to reimagine the development and governance of artificial intelligence from a cultural perspective. As artists, researchers, and institutions from all regions oppose extractive and centralized AI systems, new practices are emerging, based on artistic autonomy, public interest and collective management.

This session also serves as a bridge to the MUTEK Forum, where these themes will be developed in a more international setting, linking Quebec’s leadership in digital creation to a global network of practitioners working towards a fairer, artist-centered AI future. Rather than closing the debate, the roundtable paves the way for future coordination and co-creation, laying the foundations for a distributed and translocalized ecosystem of AI cultural initiatives.

Artist, curator, and researcher, ArtIA

Maurice Jones

Vice-President, Innovation, Strategies and Partnerships, Sporobole

Marc-Olivier Ducharme

Director, MUTEK Forum and Creative Development

Sarah Mackenzie

WORKSHOPS

SAT's Innovation Department will showcase a range of open-source softwares integrating technological developments from AI research, designed with artistic applications in mind: ossia score and Livepose, an open-source software for interactive creation, both developed at SAT, as well as ComfyUI, a tool that is widely used in digital creative communities. Our booths will showcase computer vision models for pose recognition, distributed network inference, small models designed for computationally constrained embedded environments, and a visual programming approach adapted to generative models.

The Metacreation Lab (Simon Fraser University) will present two tools exploring AI-assisted creation: Calliope, a web-based music co-composition platform that questions the sharing of control between human and machine, and Autolume, an AI-powered visual synthesizer enabling the generation of interactive visuals without coding., an AI-powered visual synthesizer that enables interactive visuals to be generated without coding. These demonstrations offer a concrete insight into the creative possibilities of AI in the fields of music and images.

The Laboratoire formes · ondes will showcase an interactive station where visitors can explore a number of AI-assisted music creation tools. Visitors will be able to experiment with Mosaïque, a synthesizer based on concatenative synthesis, DiffSynth, a new algorithm for sound generation using diffusion models, and NeuralMapper, a machine listening control tool for driving musical processes in real time. This station offers a fun, hands-on approach invites visitors to learn about AI through music—while using AI to create entirely new sounds.

The Lab148 cooperative will present a playful and educational demonstration of the possibilities opened up by recent advances in machine learning. Using self-hosted tools for image analysis, language modeling, and image generation, the installation reinterprets reality through a customizable textual filter. By making every step of the process visible, it highlights the interactions between the various modules—as well as their limitations.

How can we embody AI models in real-time creative practices? At the PLASM (Potential Lab for Art, Sound, and Music) booth, dive into two interactive interfaces designed for real-time performance with generative sound models. One interface invites you to guide AI-generated sound using a simple two-dimensional touchpad—draw, press, and glide your way through a dynamic sonic landscape. The other offers a hands-free experience: use your head position, gestures, and movements to shape and perform music through a custom gesture-tracking system. Step in, experiment, improvise, and see how AI responds to you.
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