24
Thursday, March 27
Open from 5pm to 10pm
Event
  • Satosphere
    The Umbra Mission
    4, 5 and 6 March: 6:30 pm and 8 pm
    in March: 5:30pm and 8:30pm
    in April: 5:30pm and 8:30pm except Tuesdays and Wednesdays at 5:30pm only

    Documentary in 16/9: 45 minutes
    360° short film: 12 minutes

    Film in French with no subtitles

    *Student rates on presentation of proof

  • Satosphere
    Immersive Architecture Essays
    Running time: 43min

    Program without spoken words, except for one film with unsubtitled English lyrics (Urban Mindscape)


Eating and drinking
Café SAT
Closed for the Holidays
Pavillon
Closed for the Holidays

Technologie

Vision of technological development
Technologies
RESIDENCIES

Vision
of
technological
development

Mission: Provide leadership in R&D for immersive creation tools

Technological developments at SAT primarily aim to improve the tools and work processes used by artists and integrators in digital creation and creative ecosystems.

To this end, we are constantly expanding a scalable, open, and interoperable technological and methodological toolbox to disseminate and facilitate access to innovative technologies. With this in mind, we constantly monitor emerging trends, through partnerships with academic laboratories in media technologies and research-creation. This ensures a timely transfer of the latest technological advances to Communities of Practice.

This toolbox, which includes both software and hardware, fosters collaboration with external partners and prioritizes the creators’ user experience. SAT leverages its expertise in free systems and software, such as Linux, GStreamer, Qt, as well as lower-level networking and real-time systems to create outstanding technologies such as Scenic, Satellite and LivePose, and establish itself as a hub of artistic and technological innovation. By focusing on experimentation, prototyping and user-centered design, SAT aims to consolidate its position as a driving force in the field of open-source creative tools.

SAT also fosters collaborations with commercial and proprietary software companies, in order to facilitate innovation in the digital creators practices.

Our vision is built around 3 core values: interoperability, sustainability and social impact.

Interoperability aims to make it easier for practitioners to interconnect creative intermedia systems: for instance, our tools enable multiple software and hardware systems to communicate with each other in a standardized way, allowing designers to focus on creative rather than purely technical tasks. Using as well as promoting open-source software is an integral part of this work.

Sustainability: at SAT, we seek to make technological development more ethical and sustainable by reducing its carbon footprint through eco-design, the use of renewable energies, and responsible management of digital equipment, while raising awareness of environmental issues among its creators and audiences. For example, we develop technologies that enable the creation of audiovisual content on computer systems with a minimal carbon footprint.

Social impact: Our ambition is to democratize access to immersive technologies and digital culture through a participatory, open and inclusive approach. The SAT toolbox ultimately aims to amplify human connections through the creation of collective experiences as well as through the creative exploration of new technologies.

Formations Initiation à la création en téléprésence avec Scenic

Telepresence

Scenic: Telepresence solution for connected events

Scenic is a telepresence video collaboration tool allowing artists and presenters to meet, create remote immersive experiences, and broadcast hybrid performances in several locations simultaneously.
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Interactivity

Haptic device

The haptic floor explores new scenographic fields by allowing the public to feel vibrations and movements. Made of mobile triangular tiles connected to microcomputers, this haptic device is a way to create new interactions with the public.
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Sound immersion

Audiodice: Sound spatialization device

Sound spatialization device Audiodice is a set of 5 multidirectional loudspeakers, each with 12 speakers (60 channels in all). Audiodice make it possible to put the audience in an immersive sound environment, thanks to truly volumetric (3D) spatialization. This device is designed to add an immersive dimension to an installation, offering the public a new listening mode.
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Interactivity

LivePose: Motion detection technology

LivePose is a pose and action detection tool, making it possible to detect the movements of participants in the space covered by a set of cameras to generate network events. Those can then be used in any tool that is able to receive network messages via OSC or WebSocket.
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Web XR

Satellite: A Space for creation in the metaverse

Satellite is a 3D virtual platform accessible from a web browser on a computer, smartphone, tablet or VR headset. Designed with Mozilla Hubs, this SAT solution makes it possible to inject customized menus and functions.
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Digital Art

Ossia: Orchestration and Writing

Ossia score is a free and open-source software for digital art. It offers a set of functions to organize events and orchestrate various media in an interactive temporal structure. It can be used for immersive writing in order to create interactive shows, museum installations, intermedia artworks, interactive music, and more. It includes an intuitive user interface and supports the majority of protocols and media formats specific to the world of digital and intermedia creation.
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Intermedia Creation

Puara: Interactivity and Hybrid Experiences

Puara is a modular device, based on the IoT (Internet of Things) model, making it possible to manage various interconnected and distributed devices, in order to create and manage multimedia content and interactive devices. Dedicated to intermedia creation, this device is used for interoperability management and media orchestration in the creation of dynamic stage design, custom effects pedals, or innovative gesture controllers.

The projects presented below are the result of creative research residencies aimed at exploring different artistic use cases around the technologies developed by Metalab.

Marie LeBlanc Flanagan

ComeWithMe

Who has never felt alone? ComeWithMe is a playful virtual exploration of the spaces between people. The installation translates the physical movements of “real world” individuals into a strange virtual world of animated sculptural forms and movements. Using a camera, AI-based body sensing (LivePose), spotlights and sound, ComeWithMe explores how we get closer to each other, connect and, sometimes, fail to connect with the people around us. Come with friends or make new ones!

Louis-Olivier Desmarais

PAX

PAX is a contemplative installation using several loudspeakers. An invitation to celebrate listening (in every sense of the word), meditation and contemplation in the form of immersion in the spirit and silence of a Benedictine abbey in the heart of downtown Montreal. Combining visual arts, lighting and spatialized music, presented exclusively using and the Audiodice sound system developed by Metalab which will be combined with traditional loudspeakers.

Samuel Thulin

Sweet Immersion

An immersive audio exploration created from data collected by the artist as a type 1 diabetic. This data directs the soundscapes and musical progression of the piece on multiple levels, from the micro-temporal scale to macro structural development. Through this systematic but not scientifically rational "sonification", the installation turns away from the usual biomedical orientation in the face of health data. She tries to convey the intertwined and non-linear temporalities of a body and invites listeners to explore the resulting metabolic sound space.

Guillaume Coulombe & Nina Parenteau

Podorythmie sensible

The "Ta ka boum - Ta ka boum" of tradition is unique among world music. Nina Parenteau and Guillaume Coulombe explore various technologies developed by the SAT's Metalab to artistically represent foot rhythm in traditional Quebec music. Their interactive installation presents effects of spatialization of image and sound, on three projection surfaces and with four loudspeakers. These effects were animated by their new multimedia foot rhythm board, as well as by a camera used with skeletal recognition software.

Charlie Leroy & Sébastien Samyn

Perspectives

Perspectives is an interactive multimedia installation that mixes art and technology to immerse us in a space where we, individually and collectively, have an influence. By playing with the principles of anamorphosis, AI selects detection and perspective games which encourages participants to adapt the content of the work according to their point of view. But what happens when several people are present? What social dynamics emerge? To what extent does the installation and, more broadly, the technology influence behaviors?

Wining team of the Hacklab 2021

Percepto

For the ‘Technologies de la Fête’, a series of interfaces for electronic music was created. The Percepto team experimented with medical technologies, such as bio-sensors, in order to create physical interfaces, allowing people with disabilities to join the party by amplifying the sounds of movement. The project hopes to encourage empathy by listening to micro-movements, intentions and sound sources captured in the city.

An immersive hybrid show

Motus Domum

Motus Domum is a project in residence in the dome in collaboration with the research and creation teams of the SAT. The video documents a prototype device for an immersive hybrid dance and music show combining performers and audience on site and remotely. The concept developed during the residency will be used in subsequent development and creative efforts for the production of the artistic experience Motus Domum.

Design, Music, Technology: Zack Settel
Design & Dance: Peter Trosztmer
Design & Technology: Osman Zeki
Dance: Alida
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