Take a visual and literary tour through the creative process and challenges of EA’s controversial adaptation of part one of The Divine Comedy.
“Burn Babe, Burn: Adapting Dante’s Inferno”
Is Dante Alighieri laughing, or rolling, in his grave? Can the world’s most exciting and dynamic entertainment medium tackle the challenge of making games out of dusty old literature? Take a visual and literary tour through the creative process and challenges of EA’s controversial adaptation of part one of The Divine Comedy.
Jonathan Knight – Executive Producer, EA’s Visceral Games
Looking to combine his passions for Shakespeare and technology, he began making computer games in 1994, and has produced and directed for several major publishers, including Interplay, Activision (Star Trek, Quake, and Wolfenstein), and Electronic Arts. After joining EA’s Maxis studio in 2001, he produced several award-winning expansion packs to Will Wright’s The Sims, and was Lead Producer for The Sims 2, which launched as the most successful PC game of all time. He was the Senior Producer for 2007’s The Simpsons Game, and is currently a Vice President and Executive Producer at EA’s Visceral Games, where he wrote, directed and produced the highly anticipated action game Dante’s Inferno.
Wednesday, February 24th @ 7:00pm
Society for Arts and Technology [SAT] 1195, Saint-Laurent