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Fulldome meetup

ABOUT THE ARTISTS

Lou Evoy
Lou Evoy is a technical artist based in Montreal, specializing in the development of generative and immersive systems. A graduate in electroacoustics from Concordia University, he first honed his expertise in sound design, audio post-production, and music composition, contributing to various projects in film, television, advertising, and video games. This mastery of multichannel environments and the rigorous demands of large-scale productions shaped his meticulous approach to his creative work. His practice has since expanded to creative programming, generative visual arts, and interactive installation design. Whether working with sound, image, or immersive systems, he approaches each project with obsessive rigor. His personal works explore a visceral and dissociative aesthetic, while his collaborations place his precision at the service of other artists' visions. He currently works at the SAT, where he designs systems and softwares dedicated to performance and artistic creation.
François Vautier
François Vautier is a director and visual artist known for his work at the intersection of cinema, virtual reality, and narrative experimentation. He develops unique immersive works that explore memory, time, and new narrative devices. His latest VR films, produced by the Paris-based company Da Prod, including I Saw the Future, Odyssey 1.4.9, Recoding Entropia, and Champ de Bataille, have been selected and presented at international festivals such as the Venice Film Festival and SXSW, and have been viewed by millions of people around the world. François is constantly looking out for new forms of immersive cinema that combine technological innovation with artistic excellence. He is currently developing his next film, Beta Aquarii.
Baron Lanteigne
Baron Lanteigne hijacks technologies to reveal their materiality and potential. His ongoing research examines the ergonomics of our everyday digital habits, exposing the frictions and subtle discomforts that arise at the thresholds where the physical meets the digital. The traces of his research manifest as sculptural screen-portals that open onto fragile digital ecosystems. Through performance, he plays with how small gestures can shift their balance.
Jonah Haché
Jonah Haché is an Acadian media artist working across visual design for festivals, television, immersive environments, fulldome, and live audiovisual performance. His practice brings together 3D animation, real-time systems, and sound to create spatial, narrative-driven experiences. His work explores the relationship between memory, perception, and space through projection, interactivity, and sound. He uses tools such as Blender, ComfyUI, and Unreal Engine in the creation of his short film 5055.
Marc-André Cossette
Marc-André Cossette is an artist-researcher, doctoral candidate at Concordia University, and lecturer at the École des médias at UQAM. He is also the lead developer of the ELEKTRA Virtual Museum (EVM). His research-creation work focuses on the use of artificial neural networks in conjunction with dance improvisation and musical composition. His works, presented at festivals such as Ars Electronica (AT), ISEA (ES/KR), MUTEK, 100LUX, and ELEKTRA, explore modes of performance at the intersection of algorithmic generation, human movement, and real-time rendering technologies.
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